前言
这是使用原生 JS 实现的一款鼠标经过特效,实现效果如下图
案例展示
源码
<script>
//鼠标经过小星星特效
(function fairyDustCursor() {
var possibleColors = ["#D61C59", "#E7D84B", "#1B8798"];
var width = window.innerWidth;
var height = window.innerHeight;
var cursor = { x: width / 2, y: width / 2 };
var particles = [];
function init() {
bindEvents();
loop();
}
// Bind events that are needed
function bindEvents() {
document.addEventListener("mousemove", onMouseMove);
document.addEventListener("touchmove", onTouchMove);
document.addEventListener("touchstart", onTouchMove);
window.addEventListener("resize", onWindowResize);
}
function onWindowResize(e) {
width = window.innerWidth;
height = window.innerHeight;
}
function onTouchMove(e) {
if (e.touches.length > 0) {
for (var i = 0; i < e.touches.length; i++) {
addParticle(
e.touches[i].clientX,
e.touches[i].clientY,
possibleColors[
Math.floor(Math.random() * possibleColors.length)
]
);
}
}
}
function onMouseMove(e) {
cursor.x = e.clientX;
cursor.y = e.clientY;
addParticle(
cursor.x,
cursor.y,
possibleColors[Math.floor(Math.random() * possibleColors.length)]
);
}
function addParticle(x, y, color) {
var particle = new Particle();
particle.init(x, y, color);
particles.push(particle);
}
function updateParticles() {
// Updated
for (var i = 0; i < particles.length; i++) {
particles[i].update();
}
// Remove dead particles
for (var i = particles.length - 1; i >= 0; i--) {
if (particles[i].lifeSpan < 0) {
particles[i].die();
particles.splice(i, 1);
}
}
}
function loop() {
requestAnimationFrame(loop);
updateParticles();
}
/**
* Particles
*/
function Particle() {
this.character = "*";
this.lifeSpan = 120; //ms
this.initialStyles = {
position: "fixed",
top: "0", //必须加
display: "block",
pointerEvents: "none",
"z-index": "10000000",
fontSize: "20px",
"will-change": "transform",
};
// Init, and set properties
this.init = function (x, y, color) {
this.velocity = {
x: (Math.random() < 0.5 ? -1 : 1) * (Math.random() / 2),
y: 1,
};
this.position = { x: x - 10, y: y - 20 };
this.initialStyles.color = color;
this.element = document.createElement("span");
this.element.innerHTML = this.character;
applyProperties(this.element, this.initialStyles);
this.update();
document.body.appendChild(this.element);
};
this.update = function () {
this.position.x += this.velocity.x;
this.position.y += this.velocity.y;
this.lifeSpan--;
this.element.style.transform =
"translate3d(" +
this.position.x +
"px," +
this.position.y +
"px,0) scale(" +
this.lifeSpan / 120 +
")";
};
this.die = function () {
this.element.parentNode.removeChild(this.element);
};
}
/**
* Utils
*/
// Applies css `properties` to an element.
function applyProperties(target, properties) {
for (var key in properties) {
target.style[key] = properties[key];
}
}
init();
})();
</script>